UX Research Project · Sep, 2019
An audio-based game design and development using usability testing, semi-structured interview, user journey map and digitial prototyping.
Led by our interest in video games geared towards individuals with visual impairment and blindness, we designed and developed a maze game, Lost in Spaze, that is accessible to individuals of varying visual abilities. We used a paper mock-up and usability testing to test our game as a first step. Then we developed Lost in Spaze in Unity 2019 using C#. Usability testing was applied to iterate the game prototypes. Our game Lost in Spaze was selected as a finalist (top five in each category) in CHI 2020 Student Game Competition.
Publication: Lost in Spaze: An Audio Maze Game for the Visually Impaired (CHI 2020)
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